A quick survey of the Mac App store proved that the selection of text-based games was quite limited. I decided to give a game called Escape from the Maiden's Curse, as it had both text-based gaming elements, as well as some interesting visual elements. System requirements: Mac with OS X v10.11 or later, 2.0GHz dual-core Intel processor, 8GB RAM, 512MB VRAM At first glance, Life Is Strange looks like a fairly conventional adventure game.
Escape Velocity Nova | |
---|---|
Developer(s) | Ambrosia Software and ATMOS |
Publisher(s) | Ambrosia Software |
Director(s) | Andrew Welch |
Designer(s) | Matt Burch |
Series | Escape Velocity |
Platform(s) | Mac OS 9, Mac OS X and Microsoft Windows |
Release | March 19, 2002 |
Genre(s) | Space trading and combat game |
Mode(s) | Single player |
Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003. The game's premise, set in a time period after mankind has discovered hyperspace technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines.
Originally a plug-in for Escape Velocity Override created by ATMOS, Nova development began with Ambrosia contracting ATMOS to make the plug-in the scenario for a new game. ATMOS developed the scenario and graphics, while Matt Burch developed the game engine. The game features six different mutually exclusive plot lines, but players have control to act as they will from the start of the game. Reception to the game praised the gameplay, plot, and ability to be replayed, but was critical of the lack of a soundtrack, repetitiveness, and pace and difficulty of the storylines.
Gameplay and plot[edit]
In Escape Velocity Nova, the player is placed in command of a shuttlecraft in space.[1] The game is played from a top-down perspective in 2D.[1][2] A tutorial is offered, but players are granted freedom to act as they will at the start. Players can earn money by purchasing and trading goods, taking missions transporting people or goods to various locations,[1][3] or by stealing from other ships.[1][2] The player's ship moves between systems of planets by using a hyperspace jump. At various planets, the player can take on missions and trade goods, buy new ships, or outfit their current ship with new weapons and accessories.[3] Ship classes vary from shuttlecraft to large frigates.[2] There are six different storylines within the game that can be played; each one is mutually exclusive and a new game must be begun to play a different story. A player's choices in the plot can impact the political alignment of the entire map.[3] If players become strong enough, they can demand tribute from a system. Doing so will cause the system to deploy its fleet of ships, but should the player defeat the fleet, the system recognizes the player as its warlord and pays tribute.[4]
Escape Velocity Nova is a shareware game. Its status is enforced in game by a character named Captain Hector, who will continuously remind the player to pay their shareware fee. The game also supports plug-ins, allowing players to create their own ships and campaigns, but access to do so is disallowed if the shareware fee is not paid.[4]
Set in the year 1177 N.C., Escape Velocity Nova's plot begins long after mankind has begun to explore outer space. Years before, a person named Omata Kane designed a 'hypergate' system connecting systems of human-inhabited worlds that had been discovered by colonists from Earth. Terrorists destroyed the hypergate in the Sol system, which damaged the entire network. With this isolation, warlords arose and fell in the various disconnected systems. The later invention of hyperspace technology allowed for the lost systems to be reconnected, and resulted in order. Centered around Earth and the Sol system is the Federation, while to the south is the Auroran Empire, categorized as 'a savage race'. Another group, called the Polaris, hold the east, while the north and west are unexplored territory. The player, having just purchased a shuttle, is cast out to begin a life as the captain of their own ship.
A quick survey of the Mac App store proved that the selection of text-based games was quite limited. I decided to give a game called Escape from the Maiden's Curse, as it had both text-based gaming elements, as well as some interesting visual elements. System requirements: Mac with OS X v10.11 or later, 2.0GHz dual-core Intel processor, 8GB RAM, 512MB VRAM At first glance, Life Is Strange looks like a fairly conventional adventure game.
Escape Velocity Nova | |
---|---|
Developer(s) | Ambrosia Software and ATMOS |
Publisher(s) | Ambrosia Software |
Director(s) | Andrew Welch |
Designer(s) | Matt Burch |
Series | Escape Velocity |
Platform(s) | Mac OS 9, Mac OS X and Microsoft Windows |
Release | March 19, 2002 |
Genre(s) | Space trading and combat game |
Mode(s) | Single player |
Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003. The game's premise, set in a time period after mankind has discovered hyperspace technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines.
Originally a plug-in for Escape Velocity Override created by ATMOS, Nova development began with Ambrosia contracting ATMOS to make the plug-in the scenario for a new game. ATMOS developed the scenario and graphics, while Matt Burch developed the game engine. The game features six different mutually exclusive plot lines, but players have control to act as they will from the start of the game. Reception to the game praised the gameplay, plot, and ability to be replayed, but was critical of the lack of a soundtrack, repetitiveness, and pace and difficulty of the storylines.
Gameplay and plot[edit]
In Escape Velocity Nova, the player is placed in command of a shuttlecraft in space.[1] The game is played from a top-down perspective in 2D.[1][2] A tutorial is offered, but players are granted freedom to act as they will at the start. Players can earn money by purchasing and trading goods, taking missions transporting people or goods to various locations,[1][3] or by stealing from other ships.[1][2] The player's ship moves between systems of planets by using a hyperspace jump. At various planets, the player can take on missions and trade goods, buy new ships, or outfit their current ship with new weapons and accessories.[3] Ship classes vary from shuttlecraft to large frigates.[2] There are six different storylines within the game that can be played; each one is mutually exclusive and a new game must be begun to play a different story. A player's choices in the plot can impact the political alignment of the entire map.[3] If players become strong enough, they can demand tribute from a system. Doing so will cause the system to deploy its fleet of ships, but should the player defeat the fleet, the system recognizes the player as its warlord and pays tribute.[4]
Escape Velocity Nova is a shareware game. Its status is enforced in game by a character named Captain Hector, who will continuously remind the player to pay their shareware fee. The game also supports plug-ins, allowing players to create their own ships and campaigns, but access to do so is disallowed if the shareware fee is not paid.[4]
Set in the year 1177 N.C., Escape Velocity Nova's plot begins long after mankind has begun to explore outer space. Years before, a person named Omata Kane designed a 'hypergate' system connecting systems of human-inhabited worlds that had been discovered by colonists from Earth. Terrorists destroyed the hypergate in the Sol system, which damaged the entire network. With this isolation, warlords arose and fell in the various disconnected systems. The later invention of hyperspace technology allowed for the lost systems to be reconnected, and resulted in order. Centered around Earth and the Sol system is the Federation, while to the south is the Auroran Empire, categorized as 'a savage race'. Another group, called the Polaris, hold the east, while the north and west are unexplored territory. The player, having just purchased a shuttle, is cast out to begin a life as the captain of their own ship.
Development[edit]
Nova began as a plug-in for Ambrosia Software's Escape Velocity Override in July 1998.[5] A group of students from Tasmania: Dafydd Williams, Jason Cook, and Scott Vardy were fans of Override and began working on a modding project called Override Nova. Their updates on the project were shared on Ambrosia Software's website forums, which caught the attention of Ambrosia employee Andrew Welch. Shortly afterward, the student group took the name ATMOS Software and signed a contract with Ambrosia to work on a new game.[6] Ambrosia Software's Matt Burch developed the game engine, while Welch managed the project and ATMOS developed the graphics and scenario.[7] Burch, who had programmed Escape Velocity and Override, programmed Nova while also working a second job as an engineer.[6] In July 2000, Ambrosia contracted ATMOS to convert the plug-in into the scenario for Nova. Development of the game from Override took approximately 12 months, with an additional 8 months of beta testing.[5]Escape Velocity Nova was released on March 19, 2002 for Mac,[8] and received both OS X and OS 9 releases.[4] Later that year was announced to be receiving a Windows port,[9] which was released on July 11, 2003.[10] A 2008 update for Mac was built as a universal binary with native support for Intel processors.[11]
Reception[edit]
Publication | Score |
---|---|
PC Gamer (UK) | 71% |
Macworld | |
Inside Mac Games | 8.0/10 |
Absolute Games (RU) | 82% |
MacAddict |
Escape Velocity Nova received praise for its gameplay and game design, especially in light of it being a shareware game. MacAddict gave Escape Velocity Nova its Editor's Choice Award. Reviewer Chris Barylick stated that the gameplay is essentially the same as its predecessors, Escape Velocity and Override. He called the game 'more beautifully designed than you could expect a shareware game to be'.[4] Two years after the game's release, Barylick said the game was still worth the download.[12] In a review for Inside Mac Games, Richard Porcher expressed that Nova's graphics were superior for a shareware game.[3]Macworld's Peter Cohen lauded the combination of action-based space battles with adventure-style gaming. He noted the game made improvements over Nova's predecessors while stating that Ambrosia Software 'has wisely left alone what ain't broken.'[1]
The game's story and game length received more mixed reviews. Porcher stated that Nova's strongest point is its ability to be replayed repeatedly, especially with support for plug-ins in the game. He also pointed out flaws with the storylines being too easy and the plot lines being mutually exclusive, but felt all would be addressed with plug-ins.[3]PC Gamer's J.T. Trollman gave praise for the game's story writing but was critical of the game's lengthy repetition and time span between points in the story.[2] NomaD of Russian website Absolute Games praised the game's large map and scenario, while also critical of the game's lack of a soundtrack.[13] By contrast, MacNN was critical of the small universe size and dialogue, though it called the game 'extraordinary' and praised the game's replayability.[14]
References[edit]
- ^ abcdeCohen, Peter (June 30, 2002). 'The Game Room'. Macworld. Archived from the original on November 7, 2018. Retrieved July 18, 2020.
- ^ abcdTrollman, J.T. (July 2005). 'Escape Velocity Nova'. PC Gamer. Archived from the original on March 15, 2006. Retrieved July 18, 2020.
- ^ abcdePorcher, Richard (March 25, 2002). 'Review: Escape Velocity: Nova'. Inside Mac Games. Archived from the original on May 11, 2013. Retrieved July 18, 2020.
- ^ abcdBarylick, Chris (September 2002). 'Escape Velocity: Nova'. MacAddict. No. 73. p. 48.
- ^ ab'How long did it take to create EV Nova?'. Ambrosia Software. Archived from the original on March 6, 2014. Retrieved June 3, 2013.
- ^ abMoss, Richard (2018). The Secret History of Mac Gaming. Unbound. ISBN9781783524877.
- ^'Who was a part of the EV Nova development team?'. Ambrosia Software. Archived from the original on June 23, 2019. Retrieved July 18, 2020.
- ^Cohen, Peter (March 19, 2002). 'Ambrosia releases Escape Velocity Nova'. Macworld. Archived from the original on September 30, 2014. Retrieved July 18, 2020.
- ^'2 Mac game titles ported to Windows'. 4Gamer.net (in Japanese). November 18, 2002. Archived from the original on September 26, 2020. Retrieved July 18, 2020.
- ^'Escape Velocity Nova'. 4Gamer.net (in Japanese). Archived from the original on September 26, 2020. Retrieved July 18, 2020.
- ^Moren, Dan (December 30, 2008). 'Ambrosia's EV Nova makes the jump to Universal Binary'. Macworld. Archived from the original on February 11, 2020. Retrieved February 10, 2020.
- ^Barylick, Chris (December 30, 2005). 'The Slacker's Guide - Escape Velocity: Nova and Ragdoll Masters 3.0'. MacObserver. Archived from the original on October 2, 2019. Retrieved September 25, 2020.
- ^NomaD (August 21, 2003). 'Рецензия на игру Escape Velocity: Nova'. Absolute Games (in Russian). Archived from the original on May 13, 2019. Retrieved July 18, 2020.
- ^'Review - Escape Velocity Nova'. MacNN. July 23, 2002. Archived from the original on July 26, 2017. Retrieved September 25, 2020.
External links[edit]
- Official website at the Wayback Machine (archived 17 October 2006)
- Escape Velocity Nova at MobyGames
- EV Nova at IMDb
Dec 21, 2020 • Filed to: Solve Mac Problems • Proven solutions
Escape The Octagon Mac Os X
While there are many methods available to the users to recover or reinstall their Mac OS X, in this article, we shall keep our focus on the re-installation that is carried out through the Internet Recovery mode. Critical data can be lost if the OS isn't recovered, and to overcome that issue, it is important to learn about the reinstallation process of Mac OS X through the Internet Recovery mode. While users are free to make their choice when it comes to opting for a method, the Internet Recovery mode certainly surpasses many others, and in the following article, we shall understand why.
Part 1 When to Go for Mac Internet Recovery for Mac OS X
We shall answer the above question by classifying it into a series of sub-questions. To start with, let us understand what Mac Internet Recovery is.
What is Mac Internet Recovery?
The recent models of Macs come with the functionality of starting up directly from an Internet-based version of the Mac OS X Recovery. This is particularly helpful in the case where the startup drive encounters an issue, or worse, is missing the OS altogether. The erase or wiping can happen accidentally or due to some software bug and can cause disruption to the user. Through Mac Internet Recovery, users have the option to start their Mac directly through the Apple Servers. When the users use this mode to start their systems, the system performs a quick storage space test along with checking the hard disk for any other hardware bugs.
Why should you use Internet Recovery to reinstall Mac?
Well, this one of the most frequently asked questions amongst the ones operating Mac Systems. Why take all the trouble and opt for Internet Recovery instead of going the conventional way? In the following points, we list the reasons that make reinstallation of Mac through Internet Recovery an intelligent option.
- One doesn't need an Operating System disc to perform the reinstallation. This is helpful in cases when you are not carrying the OS disc and want to perform the Mac reinstallation immediately to carry on with your work.
- There is no need for the user to download separate Operating System files. The Internet Recovery mode will download the installer files, and as a user, you are saved from the trouble of downloading them yourself.
- The method is less complicated than the conventional method of downloading and installing the Mac OS X. This is helpful for users who aren't very keen on the technical aspects of the installation process.
What should I do before opting for Internet Recovery?
Here are the points that must be kept in mind before going for the reinstallation of Mac through Internet Recovery mode:
- For obvious reasons, you must have an internet connection. Users must use their DHCP on the WiFi or any Ethernet Network to install the Mac OS X.
- For the ones who have purchased the OS X from any Apple Store, they might be prompted to enter an Apple ID or password that was used to purchase the OS X.
- Users must note that the time taken for the reinstallation of OS X directly depends on the speed of the internet connection being used. Please ensure that the Internet settings are compatible with the Mac OS X Recovery. In the case of incompatible settings, the installation process could be halted midway.
Part 2 How to Reinstall Mac OS X with Internet Recovery Mode
Here are the steps that are to be taken. We start with accessing the recovery mode on your Mac through the following steps:
1) Access recovery mode by holding down the Apple Key and R Key.
2) Users must ensure that they are connected to the internet. We recommend that you use a private network for the same, and avoid any public network due to its configuration. Also, the installation file happens to be large which may take quite a lot of time on any public network.
3) Now, power off your Mac; Apple Shut Down. If you experience the OS not responding, simply press and hold the power button until the Mac switches itself off, and then wait for 30 seconds.
4) Power on your Mac. Hold the Apple Key and R key until you hear the chime noise. Once heard, it will start the OS X in Recovery Mode.
5) The final step has you tapping the ‘Install Mac OS X' and Continue in the OS X utility section of the screen to start the installation process. After that, there would be on-screen instructions to guide you through the entire process.
Video Tutorial on How to Boot Mac into Recovery Mode
Escape The Octagon Mac Os Catalina
Part 3 What to Do when Mac Internet Recovery Method Fails
It is possible that you might not be able to reinstall your Mac OS X successfully using the Internet Recovery Mode. While this can be a damper, it doesn't mean you cannot diagnose the problem behind it.
Why could have the Internet Recovery method failed?
- Check that your internet connection is working. The Ethernet users must check for proper cable connections while the WiFi users must check the modem.
- If you are on a public network, chances are that the internet settings might not be compatible with the installation process.
- If the internet is too slow, the process could have abandoned itself as the file to be downloaded is quite large.
- Please check that your Mac has a proper power connection. In the case of laptops, the battery should be enough. Losing your power midway can render your device useless.
Measures to be taken to ensure that the Internet Recovery Mode works:
- As discussed above, we recommend that you opt for a private internet network to carry out the above process. This is because of the large size of the installation file and the hindrances you wish to avoid due to incompatible internet settings and slow internet speed.
- Please ensure that it is sufficient in your system. Losing power in the process can render the device useless.
- If the problem persists even when the above two measures have been taken, chances are that your hard disk has been corrupted completely, and therefore, consult a technical consultant for the same.
What if I lose critical data in the process?
For the ones who have lost critical data in the process, you can get reliable data recovery to help you retrieve your lost data back. Recoverit data recovery for Mac support to recover data from any storage device caused by any data loss scenario.
Recoverit - The Best Mac Internet Recovery Software
- Recover data from all storage devices like MacBook hard drive.
- Recover 1000+ types and formats of files in different situations.
- Scan and preview the files before you recover them from MacBook hard drive.
Step 1. Download and install Recoverit data recovery for Mac. To recover lost data on Mac, please select a hard drive disk first where you want the lost data back. Click 'Start' to get started.
Step 2. A deep scan will immediately begin on your Mac hard drive. The lost or deleted files will be scanned in a while.
Step 3. Once the scan is over, the lost contents would be displayed, and the users can select their lost content and tap on 'Recover' to restore them to their Mac. However, users must be careful not to save the recovered data in its original location due to the risk of being overwritten.
The above information is helpful for anyone who is looking to reinstall their Mac OS X through the Internet Recovery mode. Please note that the Recovery Mode in Apple offers numerous functions to the users and therefore is a great tool to learn more about.
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